Microsoft has stated that approximately 3 percent of Xbox 360s will encounter some form of technical problem, but adds that the number is lower than normal for retail electronics.
I have no idea what the numbers are on this, but while 3 percent might be a normal trouble rate for "retail electronics," doesn't that seem pretty high for gaming systems? I've been futzing around with game systems since the original NES and neither I, nor anyone I've every known over the years, has ever had a hardware problem with any system they've had.
Maybe my friends and I all just got very lucky, but I'd be interested to know if this is the first time such a problem rate manifested itself in the gaming market.
1 comment:
When I first heard of the Microfool staff delving into real design, I posted what I thought was a silly reply stating that only Microsoft could undo the years of progress attained by EEs and return poor design to the hardware arena. Gasp, I forgot just how bad those guys are. After trying for over 30 minutes to get around an equation editor glitch, I wish a pox on them and their progeny...and their little dog, too!
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